Armchair Generals Hosts: The Pauper League: Week 1 and 2

Armchair Generals Hosts: The Pauper League: Week 1 and 2

 

A Budget-Friendly Magic Experience

We all love Magic: The Gathering, and we all enjoy chatting with friends at the local game store. Of course, we all love winning too—well, at least I do! But let’s face it: many of Wizards' official formats can be prohibitively expensive for some of us who want to play competitively. At the end of the day, it’s just cardboard, right?

Well, recently I found myself diving into a new rabbit hole, and I have Pauper to thank for that. Armchair Generals has recently launched their own Pauper league, which runs every Saturday, and I couldn’t be more excited. I’ve always wanted to play in an officially sanctioned Magic format, but with the high costs of most formats, it always felt out of reach. Now, with Pauper, it’s finally a reality!

So, what is Pauper?

Pauper is an officially recognized Magic: The Gathering format from Wizards of the Coast that allows players to compete in a competitive environment for prizes and the opportunity to make a name for themselves in the MTG community. While similar to other formats, Pauper introduces one key restriction: decks can only contain commons—no rares, no mythics, just commons. This limitation opens up unique deck-building possibilities and forces players to get creative with cards they might not otherwise consider, often ones that are typically reserved for limited formats.

What makes Pauper especially appealing is its accessibility. Most commons are incredibly affordable, making it a cost-effective way to enjoy Magic at a competitive level. It may be simpler than some other formats, but the strategic depth is just as rich, offering both fun and challenge without the high price tag.

 How the Pauper League Works

The Pauper League at Armchair Generals is structured around seasons, typically lasting a few months. Players sign up to participate, and once the league kicks off, they face off against others in regular matches that impact their standing in the league. Here’s how it works:

  1. Deck Rules: To ensure fairness, all decks must be made entirely of common cards. Basic lands are allowed, but no rares or mythics. This encourages creativity and forces players to think strategically about how to make the most of their card choices.

  2. Match Format: Players typically engage in best-of-three matches, following the standard Pauper rules. Special events and themed matchups may be introduced throughout the season to add variety and fun.

  3. League Scoring: Wins, losses, and draws all contribute to a player’s position on the league ladder. Standings are updated regularly, so players can track their progress. Prizes are awarded to top players at the end of the season.

  4. Community: One of the greatest appeals of the Pauper League is the sense of community it fosters. Whether players are meeting after their games to discuss strategies or just hanging out, the format encourages interaction and collaboration. It’s not just about winning—it’s about enjoying Magic with others who share the same passion.

The current Scoreboard

 Player Rankings Points
Liam Pretorius 90
Ray van der Nat 80
Brendan Jacobs  70
Quinton Blake 60
Carlo Pelipe Da Silva 50
Armin Jesersky  40
Brendon Sydow 20
Patrick Woollatt 10

 

The point system works based on weekly participation every Saturday. Points are awarded according to your ranking, with the number of participants determining the total points available. For example, if there are 10 participants on a given Saturday, 1st place would earn 100 points, 2nd place would earn 90 points, and so on, with each position earning 10 fewer points than the one above it.

 

What have we seen so far at the store?

 The League kicked off with a strong start, featuring nine Pauper decks in play so far. I personally piloted a Dimir Faeries deck, a heavy control strategy where my gameplay relied on establishing key Faeries like Spellstutter Sprite and Counterspell to bolster my synergies. My goal was to control the early game and then close it out with powerful finishers like Tolarian Terror. Over the past two weeks, we’ve also seen two Spellslinger decks fighting for top spots. These decks focus on tempo plays, using spells like Unsummon and Counterspell to disrupt the opponent, while ramping up to midgame threats like Tolarian Terror and finishing the game with burn spells before running out of steam.

The majority of the decks so far have been somewhat aggressive, with players trying to outrace the early game. I saw this firsthand when facing Armin’s Gruul Domain, which made use of efficient, powerful creatures like Kird Ape and Burning-Tree Emissary, along with burn spells to finish off opponents in case of a board stall.

In my third-round match against Ray, I encountered what I can only describe as one of the most brutal strategies I’ve seen: Golgari Dredge. Ray’s plan revolved around exploiting his graveyard for value, and it was intense. Playing cards like Gnaw to the Bone, he managed to gain around 80 life, staying alive long enough to dredge Stinkweed Imp and reanimate threats like Lotleth Giant with cards such as Exhume and Dread Return. His deck’s resilience and explosive power ultimately carried him to a well-deserved first-place finish that day, setting a strong tone for the league.

There are still several decks I haven’t seen in action yet. For instance, Quinton's Stompy Burn, which relies on aggressive, midrange creatures to dominate the board, aiming for a quick finish with strong, efficient creatures. Additionally, we saw Orzhov Midrange, a deck focused on sustaining the game with creatures like Cathar Commando and Burglar Rat to control the board, while healing with Healer’s Hawk and Dazzling Angel. Finally, Brendon’s Rakdos Discard deck brought chaos to the table, disrupting opponents with aggressive discard strategies while clearing creatures from the board with powerful removal.

It’s been an exciting start to the league, with a lot of diverse strategies in play. I’m looking forward to seeing how these decks evolve in the coming weeks.

 Below you'll find the decks lists that we've seen so far:

Dimir Faeries

[CREATURES]
2 Augur of Bolas (WAR) 41
4 Faerie Seer (WOC) 92
2 Mocking Sprite (FDN) 159
4 Spellstutter Sprite (MMA) 65
2 Murmuring Mystic (OTC) 102
2 Sneaky Snacker (MH3) 205
3 Tolarian Terror (FDN) 167

[INSTANTS]
4 Brainstorm (SS1) 3
4 Frantic Inventory (M21) 50
4 Spell Stutter (WOE) 69
2 Winged Words (M20) 80
3 Cast Down (CMR) 112
4 Wither and Bloom (MH3) 111

[LANDS]
2 Dismal Backwater (FDN) 261
2 Foreboding Landscape (MH3) 221
5 Swamp (J22) 106
9 Island (CMM) 440
2 Murky Sewer (DSK) 263

[SIDEBOARD]
4 Duress (DMR) 81
1 Extract a Confession (MKM) 84
3 Rotten Reunion (MID) 119
2 Spell Pierce (XLN) 81
2 Suffocating Fumes (IKO) 100
1 Annul (KHM) 42
2 Agony Warp (2X2) 168

Orzhov Midrange

[CREATURES]
3 Burglar Rat
4 Cathar Commando
4 Dazzling Angel
4 Healer's Hawk
3 Helpful Hunter
3 Hungry Ghoul
3 Infestation Sage
4 Marauding Blight-Priest
2 Sanguine Syphoner
3 Squad Rallier

[INSTANTS]
2 Bake into a Pie
3 Fake Your Own Death
3 Fleeting Flight
2 Luminous Rebuke

[ENCHANTMENTS]
2 Banishing Light

[LANDS]
8 Plains
1 Scoured Barrens
6 Swamp

[SIDEBOARD]
2 Bake into a Pie
2 Banishing Light
2 Make Your Move

Izzet Spellslinger (Brendon)

[CREATURES]
2 Crackling Cyclops
4 Elementalist Adept
3 Firebrand Archer
4 Mocking Sprite
3 Strix Lookout
4 Tolarian Terror

[INSTANTS]
3 Burst Lightning
3 Fleeting Distraction
3 Goblin Surprise
3 Refute
3 Scorching Dragonfire
3 Sure Strike

[SORCERIES]
4 Grab the Prize

[LANDS]
8 Island
6 Mountain
4 Swiftwater Cliffs

[SIDEBOARD]
3 Axgard Cavalry
3 Bigfin Bouncer
1 Crackling Cyclops
4 Fanatical Firebrand
4 Spitfire Lagac

Gruul Midrange 

[CREATURES]
1 Beanstalk Wurm // Plant Beans
1 Cackling Prowler
1 Carnivorous Moss-Beast
1 Cautious Survivor
1 Firebrand Archer
1 Garruk's Gorehorn
1 Generous Ent
1 Kiln Fiend
1 Rootrider Faun
1 Silverback Shaman
1 Skybeast Tracker
1 Slavering Branchsnapper
1 Spitfire Lagac
1 Three Tree Rootweaver
1 Vorstclaw
1 Wrecking Beast

[ARTIFACTS]
1 Bumbleflower's Sharepot
1 Malamet Scythe

[INSTANTS]
1 Bite Down
1 Broken Wings
1 For the Family
3 Misthios's Fury

[SORCERIES]
1 Bushwhack
2 Involuntary Employment
1 Monstrous Emergence
1 Path to the Festival
1 Rampant Growth
1 Smell Fear

[ENCHANTMENTS]
2 Airtight Alibi
2 Glassworks // Shattered Yard
1 Moldering Gym // Weight Room

[LANDS]
16 Forest
8 Mountain

[SIDEBOARD]
1 Ambitious Dragonborn
2 Cautious Survivor
1 Conduct Electricity
1 Elfsworn Giant
1 Elturgard Ranger
1 Frantic Firebolt
2 Giant Growth
2 Incinerating Blast
1 Raze the Effigy
1 Shock
1 Titanic Growth
1 Treeguard Duo

Gruul Domain

[CREATURE]
4x Wild Nacatl (plst) ALA-152
4x Kird Ape (plst) EMA-137 
4x Burning-Tree Emissary (2x2) 189 
3x Matca Rioters (mm2) 148
3x Writhing Chrysalis (mh3) 208

[ENCHANTMENT]
3x Abundant Growth (pip) 194 
4x Rancor (pip) 205 
4x Nylea's Presence (plst) THS-169 

[SORCERY]
4x Malevolent Rumble (mh3) 161
4x Tribal Flames (mm2) 132 

[INSTANT]
4x Lightning Bolt (clu) 141
1x Might of Alara (con) 85

[LAND]
9x Forest (fdn) 281 
3x Mountain (fdn) 278
2x Radiant Grove (dmu) 253
2x Sacred Peaks (mkc) 285 
2x Wooded Ridgeline (blc) 353

[SIDEBOARD]
1x Ancient Grudge (mb2) 53
4x Nylea's Disciple (ths) 167 
4x Relic of Progenitus (mb2) 230 
2x Smash to Smithereens (plst) MM2-124
4x Vines of Vastwood (plst) ZEN-193

Golgari Dredge

[CREATURE}
4 Blanchwood Prowler
4 Generous Ent
4 Lotleth Giant
2 Mire Triton
4 Satyr Wayfinder
4 Scrapwork Mutt
4 Stinkweed Imp
4 Troll of Khazad-dûm

[SORCERY]
1 Acorn Harvest
4 Dread Return
4 Exhume
4 Malevolent Rumble

[INSTANT]
3 Gnaw to the Bone

[LAND]
2 Conduit Pylons
5 Forest
1 Haunted Mire
1 Highland Forest
1 Mountain
1 Sulfurous Mire
3 Swamp

[SIDEBOARD]
4 Ancient Grudge
4 Cast Down
1 Gnaw to the Bone
3 Ray of Revelation
3 Rotten Reunion

Rakdos Discard

[CREATURE]
2 Gurmag Angler (UMA) 102
4 Kitchen Imp (MH2) 89
4 Voldaren Epicure (VOW) 182

[ARTIFACT]
2 Ichor Wellspring (C21) 245
1 Implement of Combustion (AER) 155

[SORCERY]
1 Highway Robbery (OTJ) 129
3 Tormenting Voice (AKH) 151
3 Vampire's Kiss (VOW) 136
2 Chainer's Edict (DMR) 425
3 Psychotic Episode (TSR) 132
4 Alms of the Vein (SOI) 98
4 Grab the Prize (DSK) 138

[INSTANT]
2 Cast into the Fire (LTR) 118
3 Deadly Dispute (BLC) 181
1 Diabolic Edict (BTD) 23
3 Faithless Salvaging (MH2) 122
4 Fiery Temper (TSB) 62
1 Galvanic Blast (2XM) 125
2 Ray of Command (DDM) 29
4 Sonic Burst (BTD) 46
4 Sonic Seizure (TOR) 115
1 Accumulated Knowledge (DDO) 35

[LAND]
2 Bloodfell Caves (FDN) 259
7 Mountain (DDG) 80
6 Swamp (MH2) 485
2 Rakdos Guildgate (C19) 267

 Izzet Spellslinger (Carlo)

[CREATURES]
4 Crackling Cyclops
3 Thermo-Alchemist
1 Firebrand Archer
4 Unruly Catapult
2 Festival Crasher
4 Tolarian Terror

[INSTANTS]
2 Negate
3 Frantic Firebolt
3 Stolen Vitality
2 Unsummon
3 Shock
3 Gnawing Crescendo
1 Shore Up
3 Lightning Strike

[SORCERIES]
2 Take Inventory

[LANDS]
3 Island
6 Mountain
4 Swiftwater Cliffs
2 Peculiar Lighthouse
1 Bloodfell Caves
1 Thriving Bluff
1 Thriving Isle
1 Evolving Wilds
1 Cave of Temptation

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